- Diego Cassiraga alakazam decklist: A 60-card Alakazam Dudunsparce tournament build
- Tournament result: Second place at World Championship San Francisco
- Recorded finish: 12-2-2 across a 797-player field
- Core engine: Abra, Kadabra, Alakazam, Dunsparce, and Dudunsparce
- Key tools: Battle Cage, Poké Pad, Buddy-Buddy Poffin, and Telepathic Psychic Energy
Diego Cassiraga alakazam decklist Overview
The Diego Cassiraga alakazam decklist is an Alakazam Dudunsparce build that finished 2nd place at the World Championship San Francisco tournament held from August 28–30, 2026. The event listing records 797 players and a 12-2-2 result for Diego Cassiraga.
The deck is built around a Psychic evolution line supported by a compact Dudunsparce package. Its list combines consistent search, recovery, hand support, disruption, and several utility attackers or support Pokémon. Rather than relying on a large bench of different attackers, the build concentrates on establishing its main evolution line while using trainer cards to maintain access to key pieces.
The published decklist contains 60 cards:
| Category | Count | Main purpose |
|---|---|---|
| Pokémon | 22 | Alakazam line, Dudunsparce line, and support bodies |
| Supporters | 11 | Draw, gust, recovery, disruption, and utility effects |
| Items | 21 | Search, evolution, mobility, recovery, and board tools |
| Energy | 6 | Psychic-focused attack costs and special energy utility |
| Total | 60 | Tournament-ready deck size |
Primary Line
The list uses 4 Abra, 4 Kadabra, and 3 Alakazam to prioritize early access to its main evolution strategy.
Secondary Engine
3 Dunsparce and 3 Dudunsparce provide a full secondary line that supports consistency and board development.
Utility Bench
Genesect, Dedenne, Fezandipiti ex, and Shaymin add specialized options without overwhelming the main structure.
The documented finish is 2nd place with a 12-2-2 record at World Championship San Francisco on August 28–30, 2026.
The official-style event page can be reviewed through the Diego Cassiraga World Championship San Francisco decklist.
Pokémon Line and Deck Function
The Pokémon section is the clearest expression of the deck’s priorities. Four copies each of Abra and Kadabra maximize the chance of opening or finding the early stages, while three Alakazam copies provide the main evolution-stage payoff. The line is supported by Rare Candy, giving the deck an additional route from Abra directly into Alakazam when the timing and board state allow it.
The Dudunsparce package is evenly split at three Dunsparce and three Dudunsparce. This makes the secondary line more than a single-copy utility option. It is a meaningful part of the list’s setup plan and gives the deck another way to develop resources while preparing its primary attacker.
| Pokémon | Count | Deck role |
|---|---|---|
| Abra | 4 | Maximum access to the basic Psychic line |
| Kadabra | 4 | Reliable middle-stage evolution target |
| Alakazam | 3 | Main evolution-stage centerpiece |
| Dunsparce | 3 | Basic stage for the secondary line |
| Dudunsparce | 3 | Secondary engine and consistency support |
| Genesect | 2 | Utility support Pokémon |
| Dedenne | 1 | Single-copy support option |
| Fezandipiti ex | 1 | Situational support Pokémon |
| Shaymin | 1 | Additional utility access |
| Total | 22 | Complete Pokémon count |
The one-of Pokémon should not be treated as interchangeable filler. Dedenne, Fezandipiti ex, and Shaymin each occupy a limited deck slot, so they are best viewed as situational resources. Their value depends on the matchup, the current hand, and whether the deck needs additional support rather than another copy of the main line.
When opening hands support multiple directions, prioritize establishing the Alakazam line while using Dudunsparce to improve access to the cards needed for the next turn.
The four Rare Candy copies reinforce this approach. With four Abra, four Kadabra, three Alakazam, and three Rare Candy, the list has several ways to convert early basics into a developed board. That does not eliminate the need to sequence carefully: evolving through Kadabra can preserve flexibility, while Rare Candy can accelerate development when the direct evolution route is more valuable.
Abra
Keep early copies available whenever possible. Multiple basics reduce the risk of losing the line to a single effect.
Kadabra
The full four-copy count supports the normal evolution route and improves midgame recovery.
Alakazam
Three copies balance access to the main attacker with space for support Pokémon and trainer cards.
Dudunsparce
A full three-copy evolution package signals that the secondary engine is central to the list’s setup plan.
Trainer Package and Search Plan
The trainer suite contains 11 Supporters and 21 Items, giving the deck a broad utility package. Dawn appears at four copies, Hilda at three, Boss’s Orders at two, and Lana’s Aid and Eri at one each. The high Dawn count indicates that early hand development is a major priority, while Hilda adds another substantial Supporter presence for continued access to resources.
The item package is especially structured. Buddy-Buddy Poffin and Poké Pad are both included at four copies, creating a strong foundation for basic Pokémon access and item-based consistency. Rare Candy appears at three copies, matching the deck’s desire to reach Alakazam efficiently.
| Trainer card | Count | Practical priority |
|---|---|---|
| Dawn | 4 | Early and midgame Supporter access |
| Hilda | 3 | Additional consistency and resource development |
| Boss’s Orders | 2 | Targeted gust pressure |
| Lana’s Aid | 1 | Situational utility and recovery |
| Eri | 1 | Targeted disruption |
| Buddy-Buddy Poffin | 4 | Find low-stage basic Pokémon |
| Poké Pad | 4 | Item-based access to important cards |
| Rare Candy | 3 | Accelerate basic Pokémon into Stage 2 Pokémon |
| Enhanced Hammer | 2 | Special Energy disruption |
| Sacred Ash | 1 | Pokémon recovery |
| Air Balloon | 2 | Mobility and retreat support |
| Lucky Helmet | 1 | Single-copy tool option |
| Battle Cage | 4 | Core board or attack-support tool |
| Total | 32 | Supporters and Items combined |
The four Battle Cage copies are one of the most important structural details in the list. A full playset means the card is not merely a late-game option; it is part of the deck’s expected operating pattern. The same principle applies to Telepathic Psychic Energy in the Energy section. High-count cards usually deserve early planning because drawing them at the correct time can determine whether the deck develops smoothly.
Establish the Basic Board
Use Buddy-Buddy Poffin and the full Abra and Dunsparce counts to place the opening pieces you need. Avoid filling the Bench with support Pokémon before identifying the intended evolution route.
Choose the Evolution Route
Decide whether the turn favors the normal Abra-to-Kadabra-to-Alakazam line or a Rare Candy acceleration line. Preserve the route that best protects your next attack and follow-up.
Convert Search Into Resources
Use Poké Pad, Dawn, and Hilda to turn available items and Supporters into the specific cards missing from the board. Search for function, not just quantity.
Apply Targeted Pressure
Boss’s Orders can redirect pressure toward a vulnerable target, while Enhanced Hammer and Eri provide narrower disruption when the matchup creates a clear opening.
Recover the Long Game
Sacred Ash and the Dudunsparce package help rebuild after exchanges. Plan recovery before committing the final copy of an important Pokémon.
Do not spend every search card immediately. Keep at least one route toward an evolution, recovery option, or key utility Pokémon when the board is still developing.
The list’s trainer package rewards deliberate sequencing. Buddy-Buddy Poffin is strongest when it establishes multiple future options, while Poké Pad becomes more valuable when the player already understands which card type is missing. Rare Candy should be considered alongside the number of Alakazam targets remaining, not played automatically whenever it appears.
Energy, Tools, and Match Preparation
The Energy count is compact at six cards: four Telepathic Psychic Energy, one Psychic Energy, and one Enriching Energy. The four-copy Telepathic Psychic Energy package is the clear foundation, while the single Psychic Energy and single Enriching Energy add narrower options to the attachment mix.
| Energy card | Count | Construction note |
|---|---|---|
| Telepathic Psychic Energy | 4 | Primary energy package |
| Psychic Energy | 1 | Basic Psychic Energy access |
| Enriching Energy | 1 | Single-copy special energy option |
| Total | 6 | Complete Energy count |
The list also uses two Air Balloon, one Lucky Helmet, and four Battle Cage. Air Balloon supplies mobility, Lucky Helmet is a one-copy tool choice, and Battle Cage occupies the largest tool or field-support allocation in the published list.
| Utility card | Count | Main consideration |
|---|---|---|
| Battle Cage | 4 | Treat as a central part of the deck’s setup plan |
| Air Balloon | 2 | Preserve mobility for active Pokémon changes |
| Lucky Helmet | 1 | Use when the attached Pokémon can gain value over several turns |
| Enhanced Hammer | 2 | Time against relevant Special Energy targets |
| Sacred Ash | 1 | Hold for meaningful Pokémon recovery |
| Boss’s Orders | 2 | Save for a decisive target when possible |
Consistency Focus
Dawn, Hilda, Poké Pad, and Buddy-Buddy Poffin form the list’s main access network. Track which resources remain before using recovery cards.
Disruption Focus
Enhanced Hammer, Eri, and Boss’s Orders provide targeted interaction. Their best timing depends on the opponent’s board rather than a fixed turn.
Recovery Focus
Sacred Ash and the three-copy Dudunsparce line help maintain options after trades. Avoid treating one-of recovery as an expendable card.
For testing, measure the deck by board quality rather than by isolated opening hands. A strong test result should answer practical questions:
- How often can the list establish at least one Abra and one Dunsparce?
- How frequently is Alakazam ready on the turn it is needed?
- Does the six-card Energy package support the intended attack rhythm?
- Can the deck retain a recovery route after using several support Pokémon?
- Are Boss’s Orders and Enhanced Hammer being held for meaningful targets?
Record the board state after the first meaningful setup turn. Compare access to Alakazam, Dudunsparce, Energy, and recovery instead of judging games only by wins or losses.
Decklist Reference and Upgrade Boundaries
The published list should be copied exactly before making changes. The counts are purposeful: four copies of several foundational cards, three copies for the evolution lines and Rare Candy, and one-copy inclusions for specialized effects. Changing a single card can alter the balance between setup, disruption, mobility, and recovery.
| Deck area | Published structure | What to protect |
|---|---|---|
| Alakazam line | 4 Abra, 4 Kadabra, 3 Alakazam | Reliable access to the primary evolution |
| Dudunsparce line | 3 Dunsparce, 3 Dudunsparce | Secondary consistency and recovery |
| Search | 4 Buddy-Buddy Poffin, 4 Poké Pad | Early board access and item flexibility |
| Evolution | 3 Rare Candy | Direct acceleration into Alakazam |
| Interaction | 2 Boss’s Orders, 2 Enhanced Hammer, 1 Eri | Targeted pressure and disruption |
| Recovery | 1 Sacred Ash, 1 Lana’s Aid | Long-game resource preservation |
| Energy | 4 Telepathic Psychic, 1 Psychic, 1 Enriching | Compact, Psychic-centered attachment base |
Use this list as a reference point for controlled testing rather than changing multiple categories at once. If the deck misses basics, examine the search and Pokémon counts. If it develops but cannot maintain pressure, review Energy access and recovery. If it struggles to answer opposing resources, test the timing of Enhanced Hammer, Eri, and Boss’s Orders before assuming the counts must change.
Deck Review Checklist:
- Confirm the list contains 60 cards before testing
- Verify the 4-4-3 Alakazam line and 3-3 Dudunsparce line
- Track Buddy-Buddy Poffin and Poké Pad usage during setup
- Test Rare Candy timing against normal evolution sequencing
- Record when Sacred Ash and Boss’s Orders create the most value
A useful review log should include the opening hand, the first Pokémon established, the first evolution route selected, and the turn when the deck first achieved a stable attacking position. This creates a clearer picture of the build than relying on memory after several games.
Test one adjustment at a time and keep the original Diego Cassiraga list available for comparison. This makes it easier to identify whether a change improves consistency or only changes play style.
FAQ: Diego Cassiraga alakazam decklist
Q: What tournament result is recorded for Diego Cassiraga’s Alakazam decklist?
The decklist page records Diego Cassiraga in 2nd place at World Championship San Francisco, with a 12-2-2 record in the August 28–30, 2026 event.
Q: What is the main Pokémon line in the Diego Cassiraga alakazam decklist?
The main line is 4 Abra, 4 Kadabra, and 3 Alakazam. The list also includes a full 3 Dunsparce and 3 Dudunsparce secondary line.
Q: How many Energy cards are included?
The published list includes six Energy cards: 4 Telepathic Psychic Energy, 1 Psychic Energy, and 1 Enriching Energy.
Q: Which cards are included at four copies?
The four-copy cards are Abra, Kadabra, Dawn, Buddy-Buddy Poffin, Poké Pad, Battle Cage, and Telepathic Psychic Energy.
The most important identity of this build is its balanced 60-card structure: a dense Alakazam line, a complete Dudunsparce package, and broad trainer access.